Sets the highlight color applied to the 3D effects raised, lowered or embossed, or retrieves the current highlight color setting.
This function applies to the selected object, which is typically the last placed object. By using the PageSelectFirstObject()
and PageSelectNextObject()
functions, you can access your objects, and change or read their properties.
Syntax
AttributeHiLightOnColourEx(HiLightColour)
HiLightColour:
An RGB value.
Return Value
If retrieving the current highlight color setting, an RGB value. If applying a highlight color, 0 (zero) if successful. In both cases, an error is returned if unsuccessful. If values are out of range on writing to the attribute, the function exits and reports the error E_INVALIDARG. If there is no active object, they exit and report a return value of E_HANDLE.
Note: For details on handling return and error values, see Error Handling.
Related Functions
Attribute3dEffects, Attribute3dEffectDepth, AttributeShadowOffColourEx, AttributeShadowOnColourEx, AttributeLoLightOffColourEx, AttributeLoLightOnColourEx
Example
' Applies a highlight color to a 3D effect
GraphicsBuilder.AttributeHiLightOnColourEx = &hFF0000
' Retrieves a value representing a 3D effect's highlight color
MyVariable = GraphicsBuilder.AttributeHiLightOnColourEx
This function is implemented in the C++ environment as two separate functions: put_AttributeHiLightOnColourEx
applies a highlight color setting, and get_AttributeHiLightOnColourEx
retrieves the current highlight color setting.
Published June 2018