Objects are defined by a set of properties that control how the object behaves at runtime. These properties can be used to assign keyboard commands and access rights to an object, and can be configured in such a way that the object will dynamically change at runtime when an expression returns a certain value or a variable tag changes state.
Each object has:
Common object properties can be used to manipulate the following aspects of an object:
For example, you can associate a tool tip with any object. This is achieved via the object's Access (General) properties. For more information, see Define Common Object Properties.
Note: Some objects may not support every common property set. For example, buttons will not support slider behavior.
The Object Properties dialog box appears when an object is initially draw. You can also access it at any time by double-clicking an object.
Note: Object properties will override any conflicting Cicode display functions.
See Also
Published June 2018